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Showing posts from September, 2008

Intellectual Video-Gaming: On Deus Ex, Philosophy, and Democracy

One of the most widely hailed "best game" of all time is the action/adventure/stealth/strategy/RPG known as Deus Ex (it's designer, Warren Spector - who produced the hardcore sci-fi/horror System Shock and the legendary steampunk Thief series - did not categorize Deus Ex into a specific genre, coming to show that it has reached a level of appreciation beyond any mere classification), a VG that I had the pleasure of going through once. The sequel itself, Deus Ex: Invisible War, was quite good as well (and it also came with a quality soundtrack). They both had all the elements of a great game: open-ended situations, pivotal dilemmas to decide on, well-rounded characters that you actually could develop (un)sympathetic emotions towards, occasional side-stories and numerous humor-reliefs, aesthetic sci-fi visuals (so I admit I am a big fan of the sci-fi genre), and - most importantly - a solid storyline that anyone can relate to... well, almost anyone. But what struck me most